Search results for " Digital Heritage"
showing 4 items of 4 documents
3D digital tools for the archaeological massive artifacts documentation
2022
This study focuses on 3D acquisition and documentation procedures, innovating and implementing traditional survey methods to promote and increase the efficacy of the historical and archaeological heritage fruition. Especially within museum itineraries, modern digital technologies, if consistently applied, can promote a better interpretative reading, implementing the knowledge of scholars. Moreover, in coherence with the Horizon Europe “Cultural Heritage” area of intervention, for a new future inextricably linked to the history of Cultural Heritage, it is essential to experiment approaches that favor innovative mechanisms of fruition and promotion of works of art, based on the idea that the …
Using dense stereo matching techniques in survey
2013
In recent years there has been an enormous increase in the dissemination of modelling techniques known as dense stereo matching (DSM) or image-based modelling (IBM) using free, low cost, open source software, especially applications involving the survey of cultural heritage (architecture, archaeology, and town planning). The algorithms used by these software programmes process photographic datasets and provide a 3D model of the scene in question. During complex survey and 3D restitution procedures, these techniques save time (processing) and money: these advantages Can he useful to any professional. This is why it is important to identify the real potential and limits of these software prog…
Ambienti aumentati e archeologia dei media
2018
Notoriamente le tecniche di Realtà virtualmente Aumentata (AR) consentono di arricchire la scena “reale” acquisita da un dispositivo portatile – usato come protesi percettiva (indossabile) – integrandovi oggetti di sintesi (virtuali) che figurano tanto verosimilmente in scena da essere giudicati altrettanto “reali”. Sia la Realtà Virtuale (VR), sia la AR, producendo esperienze di telepresenza consapevolmente decettive, funziona come una forma artificiale (protesica e utilitaria) di allucinazione1 consapevole, cioè, di “sogno lucido”. Le differenze tra VR ed AR – con rispettivi pregi e difetti – sono orami fatti noti e dibattuti.2 Da un lato la VR consente di esperire un ambiente “finto” com…
A virtual reconfiguration of two destroyed neighborhoods in the Old Town of Palermo
2018
The proposed contribution deals with the topic of virtual three-dimensional reconstructions on an urban scale. The choice was oriented on significant samples of city portions that over the centuries have undergone substantial transformations or distortions: the aim is to reconstruct their history backwards, starting from the current survey and using the tools of virtual representation to reconfigure the forms of the past and tell their events. From here comes the idea to create, for pieces, a hypertextual study of the urban image of Palermo: the theme of the transformation of the city, of change and of complexity, opens up differentiated research paths. The hypertext choice was almost obvio…